// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .CS}

//-------------MAIN---------------
thread 'SIT1' 

while true
    repeat
    wait 0
    until if Player.Defined(0)
    if Actor.Driving($PLAYER_ACTOR)
    then 
        if 0449:   actor $PLAYER_ACTOR in_a_car
        then
            0@ = Actor.CurrentCar($PLAYER_ACTOR)
            if not Car.Wrecked(0@)
            then
                Car.SetImmunities(0@, 1, 1, 1, 1, 1)
                053F: set_car 0@ tires_vulnerability 0 
                01EC: make_car 0@ very_heavy 1
            end
        enD
    enD
end